Weapon Wt. Sz. Type Spd. ROF# Range@ Dam S&M/ L Cost
Axe, Battle 7 M S 7 - - 1d8/1d8 15 gp
Axe, Cuipaga 6 M S/P 7 - - 1d6/1d8 15 gp
Axe, Giant-kin 20 L S 10 - - 1d12/2d8 50 gp
Axe, Hand/Throwing 5 M S 4 1 2-4-6 1d6/1d4 1 gp
Axe, Multi-use 6 M S 4 - - 1d6/1d4 5 gp
Axe, Stone 6 M B/S 6 - - 1d6/1d4 5 sp
Axe, Two-handed 10 L S 9 - - 1d10/2d8 15 gp
Bagh nakh (Tiger claws) 1 S S 2 - - 1d2/1d2 4 sp
Basilard (Punching dagger) 3 S P 2.5 - - 1d4+1/1d6+1 7 gp
Battle staff 6 L B 5 - - 1d6+1/1d8 1 gp
Blow gun 2 L - 5 2 2-4-6 - 1 gp
  dart * S P - 2 - 1d3/1d2 1 sp
  needle * S P - 2 - 1/1 2 cp
Bo staff 5 L B 4 - - 1d6/1d6 5 cp
Bo stick 4 L B 3 - - 1d6/1d4 5 cp
Bolas 2 M B 8 1 6-12-18 1d3/1d2 5 sp
Boomerang 2 S B 4 1 4-8-12 1d4/1d4 5 sp
Bow, Composite long 3 L - 7 2 - - 100 gp
Bow, Composite short 2 M - 6 2 - - 75 gp
Bow, Daikyu 3 L - 2 2 - - 100 gp
Bow, Elven 8 L B 2 2 - 1d6/1d3 150 gp
Bow, Giant-kin long 8 G - 10 2 - - 125 gp
Bow, Great long 4 L - 13 1 - - 60 gp
Bow, Long 3 L - 7 2 - - 75 gp
Bow, Pixie 1 T - 4 2 - - 50 gp
Bow, Short 2 M - 7 2 - - 30 gp
  barbed arrow * S P - - 8-16-34 1d8/1d8 5 sp
  battering arrow * S B - - 8-16-34 1d4/1d6 1 sp
  corded arrow * S P - - 1-2-3 1d6/1d6 6 gp
  daikyu arrow * S P - - 7-14-21 1d8/1d6 3 sp/6
  flare arrow .2 S B - - 5-10-15 1d4/1d4 10 gp
  flight arrow * S P - - 10-20-34 1d6/1d6 3 sp/12
  giant-kin arrow * L P - - 16-32-68 1d8/1d8 1 gp/12
  great long arrow * S P - - 7-14-21 1d10/1d10 10 sp/10
  hardwood arrow  .4 - - - - - - 5 gp/10
  message arrow * S B - - 6-13-20 1d6/1d6 2 sp
  sheaf arrow * S P - - 8-16-34 1d8/1d8 3 sp/6
  pile arrow * S P - - 10-20-34 1d6/1d6 3 sp/6
  pixie forget arrow - T P - - 5-10-17 special 100 gp
  pixie sleep arrow - T P - - 5-10-17 special 10 gp/6
  pixie war arrow - T P - - 5-10-17 1d4+1/1d4+1 1 gp/2
  stone arrow * S P - - 8-16-34 1d4/1d4 3 cp/12
  wooden arrow * S P - - 8-16-34 1d8-1/1d8-1 1 sp/2

Weapon Wt. Sz. Type Spd. ROF# Range Dam S&M/ L Cost
Brandistock 5 M P 7 - - 1d6/1d6 15 gp
Caltrop * T P - - - 1/1d2 2 gp/12
Cestus 2 S B 2 - - 1d4/1d3 1 gp
Chain 3 L B 5 - - 1d4+1/1d4 5 sp
Chain, star 8 L B 5 - - 1d6/1d4 15 gp
Chakram 1 S S 4 2 4-8-12 1d4/1d3 8 sp
Chijikiri 6 M P/B 7 - - 1d6/1d8 6 gp
Club 3 M B 4 - - 1d6/1d3 -
Club, Dwarven war 12 M B 6 - - 2d4/1d6+1 -
Club, Great 15 L B 9 - - 2d4/1d6+1 2 gp
Club, War 6 M B/S 7 - - 1d6+1/1d4+1 2 gp
Crossbow, Cho-ku-no (Repeating) 12 M - 6 2 10-20-30 - 50 gp
Crossbow, Double 10 M - 2 2 - - 175 gp
Crossbow, Hand 3 S - 5 1 - - 150 gp
Crossbow, Heavy 14 M - 10 1/2 - - 50 gp
Crossbow, Light 7 M - 7 1 - - 35 gp
  battering quarrel * S B - - 12-24-36 1d4/1d6 4 sp
  hand quarrel * S P - - 4-8-12 1d3/1d2 1 gp
  heavy quarrel * S P - - 16-32-48 1d8+1/1d10+1 2 sp
  light quarrel * S P - - 12-24-36 1d6+1/1d8+1 1 sp
Dagger 1 S P 2 2 2-4-6 1d4/1d3 2 gp
Dagger, Bone 1 S P 2 2 2-3-4 1d2/1d2 1 sp
Dagger, Giant-kin 3 G P 3 - - 1d6/1d8 5 gp
Dagger, Jambiya 1 S P/S 3 - - 1d4/1d4 4 gp
Dagger, Katar 1 S P 2 - - 1d3+1/1d3 3 gp
Dagger, leaf 1 S S 3 - - 1d4/1d3 2 gp
Dagger, Main-gauche 2 S P/S 2 - - 1d4/1d3 3 gp
Dagger, Parrying 1 S P 2 - - 1d3/1d3 5 gp
Dagger, Stilleto .5 S P 2 2 2-4-6 1d3/1d2 8 sp
Dagger, Stone 1 S P 2 2 2-3-4 1d3/1d2 2 sp
Dart .5 S P 2 3 2-4-8 1d3/1d2 5 sp
Dart, Barbed 5 S P 3 1 1-3-5 1d4/1d4 -
Eagle-claws 1 S S/P 1 - - 1d3/1d3 7 gp
Flail, Bladeback 25 L B 9 - - 1d8+1/2d6 20 gp
Flail, Double-balled 16 M B/P 8 - - 1d4+1x2/1d4x2 35 gp
Flail, Footman 15 L B 7 - - 1d6+1/2d4 15 gp
Flail, Horseman 5 M B 6 - - 1d4+1/1d4+1 8 gp
Flindbar 6 M B 4 - - 1d4x2/1d4x2 8 gp
Fukumi-bari * T P 2 2 2-3-4 - 1 sp
Gloves, lead-weighted 1 S B - - - 1d2+2/1d2+2 2 gp
Goblinstick 5 L P 7 - - 1d4/1d6 5 gp
Gunsen 1 S S/P 2 - - 1d3/1d2 4 gp
Harpoon 6 L P 7 1 2-4-6 2d4/2d6 20 gp
Harpoon, Bone 5 L P 7 1 2-3-4 1d6/1d10 1 gp

Weapon Wt.* Sz. Type Spd. ROF# Range@ Dam S&M/ L Cost
Holy symbol, big 4 S B 5 - - 1d6/1d3 25 gp
Javelin 2 M P 4 1 4-8-12 2d4/2d6 5 sp
Javelin, Barbed 2 M P 4 1 4-8-12 2d4/1d10 1 gp
Javalin, Stone 2 M P 4 1 3-6-9 1d4/1d4 5 cp
Jitte 2 S B 2 - - 1d4/1d2 5 sp
Kama 2 S P/S 4 - - 1d6/1d4 2 gp
Kai sin ke 4 M B 6 - - 1d8/1d6 3 gp
Kunoichi 1 S P 2 - - 1d6/1d6 1 sp
Knife .5 S S/P 2 2 2-4-6 1d3/1d2 5 sp
Knife, Bone .5 S P/S 2 2 2-3-4 1d2/1d2 3 cp
Knife, Durlven 1 S P 2 - - 1d4/1d3 3 sp
Knife, Elven leaf .2 T S 2 - - 1d2/1d3 1 gp
Knife, Stone .5 S P/S 2 2 2-3-4 1d2/1d2 5 cp
Knife, Throwing .5 S S/P 2 2 2-4-6 2d4/1d6+1 5 gp
Lance, Flight 5 L P 6 - - 1d6+1/2d6 6 gp
Lance, Light 5 L P 6 - - 1d6/1d8 6 gp
Lance, Medium 10 L P 7 - - 1d6+1/2d6 10 gp
Lance, Heavy 15 L P 10 - - 1d8+1/3d6 12 gp
Lance, Jousting 20 L B 10 - - 1d3-1/1d2-1 20 gp
Lasso 3 L - 10 1/2 2-4-6 - 5 sp
Lipan 2 M B 4 1 2-4-6 1d4/1d3 6 cp
Mace, Bladeback 16 L B 9 - - 1d8+1/1d8 15 gp
Mace, Footman 10 M B 7 - - 1d6+1/1d6 8 gp
Mace, Horseman 6 M B 6 1 2-3-4 1d6/1d4 5 gp
Mace, Giant-kin 12 G B 8 - - 1d8x2/1d6x2 11 gp
Mace, Great 10 L B 10 - - 1d8+1/2d4 20 gp
Mace, Throwing 5 S B 6 1 1-3-5 1d6/1d4+1 3 gp
Mace-axe 9 L B/S 8 - - 2d4/1d6+1 12 gp
Machete/ Parang 5 M S 6 - - 1d8/1d8 8 gp
Machete, bone 3 M S 4 - - 1d4/1d6 10 gp
Mancatcher 8 L - 7 - - - 30 gp
Maul 10 L B 8 - - 2d4/1d10 4 gp
Morningstar 12 M B/P 7 - - 2d4/1d6+1 10 gp
Net 10 M - 10 1/2 2-3-4 - 5 gp
Nunchaku 3 M B 3 - - 1d6/1d6 5 sp
Pick, Footman 6 M P 7 - - 1d6+1/2d4 8 gp
Pick, Horseman 4 M P 5 - - 1d4+1/1d4 7 gp
Pike 12 L P 13 - - 1d6/1d12 7 gp
Pilum 3 M P 5 1 3-6-9 1d6/1d6 1 gp
Polearm, Awl Pike 12 L P 13 - - 1d6/1d12 5 gp

Weapon Wt. Sz. Type Spd. ROF# Range@ Dam S&M/ L Cost
Polearm, Bardiche 12 L S 9 - - 2d4/2d6 7 gp
Polearm, Bec de Corbin 10 L P/B 9 - - 1d8/1d6 8 gp
Polearm, Bill/ Bill-Guisarme 15 L P/S 10 - - 2d4/1d10 7 gp
Polearm, Fauchard 7 L S 8 - - 1d6/1d8 5 gp
Polearm, Glaive 8 L S 9 - - 1d6/1d10 6 gp
Polearm, Glaive-Guisarme 10 L P/S 9 - - 2d4/2d6 10 gp
Polearm, Guisarme 8 L S 8 - - 2d4/1d8 5 gp
Polearm, Halbred 15 L P/S 9 - - 1d10/2d6 10 gp
Polearm, Lajatang 6 L S 6 - - 1d10/1d10 7 gp
Polearm, Lucern Hammer 15 L B/P 9 - - 2d4/1d6 7 gp
Polearm, Military Fork 7 L P 7 - - 1d8/2d4 5 gp
Polearm, Nagimaki 6 M S 6 - - 1d6/1d8 6 gp
Polearm, Naginata/ Bisento 10 L S 7 - - 1d8/1d10 8 gp
Polearm, Partisan 8 L P 9 - - 1d6/1d6+1 10 gp
Polearm, Ranseur 7 L P 8 - - 2d4/2d4 6 gp
Polearm, Spetum 7 L P 8 - - 1d6+1/2d6 5 gp
Polearm, Tetsubo 8 L B 7 - - 1d8/1d8 4 gp
Polearm, Voulge 12 L C 10 1/2 1-3-5 2d4/2d4 5 gp
Pop-out knife .5 S S/P 2 - - 1d3/1d2 +20 gp
Quarterstaff 4 L B 4 - - 1d6/1d6 -
Quarterstaff, gnarled 5 L B 5 - - 1d6/1d6+1 1 sp
Quarterstaff, hollow 2 L B 4 - - 1d6-1/1d6-1 10 gp
Quarterstaff, secret spear 6 L B/P 2 - - 1d6/1d8 30 gp
Sai 2 S B/P 2 - - 1d4/1d2 1 gp
Sang Kauw 10 L P/S 7 - - 1d8/1d6 5 gp
Sap .5 S B 2 - - 1d2/1d2 5 sp
Scourge 2 S - 5 - - 1d4/1d2 2 gp
Scythe 8 L P/S 4 - - 1d6+1/1d8 3 gp
Shuriken, Dart * S P 2 2 3-6-9 1d6/1d4 3 gp
Shuriken, Large Star .5 S P 2 2 1-2-4 1d6/1d4 5 sp
Shuriken, Small Star * S P 2 2 3-6-9 1d4/1d4 3 sp
Shuriken, Spike * S P 2 2 1-2-4 1d4/1d3 3 sp
Shuriken, Whistler * S P 2 2 3-6-9 1d4/1d3 3 sp
Sickle 3 S S 4 - - 1d4+1/1d4 6 sp
Sling 1 S - 6 1 - - 5 cp
  large bullet .5 S B - - 8-16-32 1d8/1d8 5 cp
  large stone .5 S B - - 6-12-24 1d6/1d6 -
  small bullet * S B - - 10-20-40 1d4+1/1d6+1 2 cp
  small stone * S B - - 8-16-24 1d4/1d4 -
Spear 5 M P 6 1 2-4-6 1d6/1d8 2 gp
Spear, Heavy 7 L P 8 - - 1d8/1d10 3 gp
Spear, Heavy two-handed 7 L P 8 - - 2d6/2d8 3 gp
Spear, Long 8 L P 8 - - 2d6/3d6 5 gp
Spear, Paddle 3 M P 6 - - 1d4+1/1d6+1 5 sp
Spear, Pozetti 4 L P 6 - - 1d6/2d4 14 sp

Weapon Wt. Sz.* Type Spd. ROF# Range@ Dam S&M/ L Cost
Spear, Two-handed 5 M P 8 1 2-4-6 1d6+1/2d6 8 sp
Spear, Stone 5 M P 6 1 2-3-4 1d4/1d6 2 sp
Spear, Stone two-handed 5 M P 6 1 2-3-4 1d6/2d4 2 sp
Staff, Hornhead 20 L B 6 - - 2d6/2d6 5 gp
Staff Sling 2 M B 11 1 - 1d4/1d3 2 sp
  large bullet .5 S B - - 2-5-12 1d8/1d8 5 cp
  large stone .5 S B - - 2-5-12 1d6/1d6 -
  small bullet * S B - - 3-6-9 2d4/1d6+2 2 cp
  small stone * S B - - 3-6-9 1d4+1/1d6+1 1 sp
  stinkpot 2 S B - - 6-12-18 1d3/1d3 -
Sword
  Abbasi 5 M P/S 5 - - 1d8+2/1d12+2 20 gp
  Bastard 10 M S 6 - - 1d8/1d12 25 gp
  Bastard, Two-handed 10 M S 6 - - 2d4/2d8 25 gp
  Broad 4 M S 5 - - 2d4/1d6+1 30 gp
  Claymore 8 M S 7 - - 2d4/2d8 25 gp
  Claymore, Dwarven 12 M S 6 - - 2d4/2d6 22 gp
  Cutlass 4 M S 5 - - 1d6+1/1d8+1 12 gp
  Double 6 M P/S 3 - - 1d6/1d8 15 gp
  Drusus 3 M S 3 - - 1d6+1/1d8+1 50 gp
  Epee 2 M P 3 - - 1d6/1d4 10 gp
  Estoc 5 M P 5 - - 1d6/1d8 14 gp
  Falchion 8 M S 5 - - 1d6+1/2d4 17 gp
  Falchion, Long 4 M S 4 - - 1d8/1d6 12 gp
  Falx 7 M S 8 - - 1d8/1d12 18 gp
  Flamberge 21 L S 9 - - 1d8+1/2d8 30 gp
  Gladius 3 S P 3 - - 1d6/1d8 10 gp
  Iron 15 L S 10 - - 1d12/ 3d6 35 gp
  Katana 6 M S/P 4 - - 1d10/1d12 100 gp
  Katana, Two-handed 6 M S/P 4 - - 2d6/2d6 100 gp
  Khyber 2 S P/S 3 - - 1d8/1d6 7 gp
  Kopesh 7 M S 9 - - 2d4/1d6 15 gp
  Long 4 M S 5 - - 1d8/1d12 15 gp
  Maca 6 M S 5 - - 1d8/1d6 125 gp
  Mariner 4.5 M S 4 - - 1d8/1d8 9 gp
  Ninja-to 5 M S/P 3 - - 1d8/1d6 20 gp
  No-dachi 1 L S/P 8 - - 1d10/1d20 45 gp
  Pixie 1 T S 4 - - 1d4/1d3 30 gp
  Rapier 4 M P 4 - - 1d6/1d8 15 gp
  Sabre 5 M S 5 - - 1d6+1/1d8+1 17 gp
  Saddle 15 L P/S 10 - - 1d10/2d10 60 gp
  Sapara 4 S S 5 - - 1d6+1/1d4 10 gp
  Scalpel 4 M S 5 - - 1d8/1d4 11 gp

Weapon Wt. Sz. Type Spd. ROF# Range& Dam S&M/ L Cost
Sword (cont.)
  Scimitar 4 M S 5 - - 1d8/1d8 15 gp
  Scimitar, Great 16 L S 9 - - 2d6/4d4 60 gp
  Short 3 S P 3 - - 1d6/1d8 15 gp
  Sica 3 S S 4 - - 1d6/1d4 25 gp
  Spatha 4 M S 5 - - 1d8/1d12 10 gp
  Sword-axe 12 L S 10 - - 1d8+1/1d12+1 20 gp
  Tachi 4 M S 4 - - 1d10/1d10 35 gp
  Tulwar 8 M S 5 - - 1d6+1/2d4 17 gp
  Two-handed 15 L S 10 - - 1d10/3d6 50 gp
  Two-handed, Giant-kin 35 G S 13 - - 1d10x2/3d6x2 100 gp
  Wakizashi 3 M S/P 3 - - 1d8/1d8 50 gp
  Wing Sword 4 S S/P 4 - - 1d8/1d8 12 gp
  Wooden, One-handed 6 M B 4 - - 1d4/1d2 10 gp
  Wooden, Two-handed 6 M B 4 - - 1d6/1d3 10 gp
Sword Stick var var B 4 - - 1d4/1d3 +50%
Three-piece rod 5 L B 7 - - 1d6/1d4 2 gp
Warhammer 6 M B 4 1 2-4-6 1d4+1/1d4 2 gp
War staff (tetsu bo) 7 L B 7 - - 1d8/1d8 10 gp
Whip 2 M - 8 - - 1d2/1 1 sp

*- Weighs little, ten equal one pound.
#- Rate of fire. Indiactes how many times per round a weapon may be thrown or fired.

@- Range equivilants used for miniatures as seen Combat and Tactics options. To use the range in yards, multiply each numberal by 5.

Weapons

Axe, Cuipaga: Pronounced chew-pa-ga, this multi-function axe has a shaft that is around three feet long ending with a pointed tip like a spear. It can be used as a slashing weapon or a piercing and can also be used as a walking implement.

Axe, Giant-kin: This is a battle axe crafted for giant-kin use. Due to it's weight and balance only creatures taller than 6' and posess a Strength of 18/00 or higher may wield it.

Axe, Multi-use: This hand axe was developed for multiple uses. At the top of the steel shaft is the end of a pry bar, with the curving axe head and a hammer head opposite for balance. A nail puller is ingeniously set into the middle of the shaft near the wrapped handle. Four tools in one!

Basilard: Also known as a punching dagger; the basilard has an 'H' shaped hilt and a triangular blade.

Battle staff: This staff has been reinforced with iron bands to increase damage.

Bo staff: The oriental bo staff looks quite a bit like a quarterstaff but is crafted of hardwoods and less likely to break (+1 to saves vs crushing blows).

Bo stick: This oriental staff has a tapered length anywhere between four and six feet long. The wielder of a bo stick suffers a -2 penalty against an opponent wearing armor of any kind.

Bolas: Bolas consist of two or three weights joined together by lengths of rope. A character must be proficient with the bola to use them effectively. If a proficient character makes a successful hit with the bolas then the target must make a save or be knocked down. A person knocked down must make a successful Strength check the next round to stand again.

Bow, Daikyu: The daikyu is a great long bow usually used by samurai. It is 7' long and it's hand grip is not centered on the weapon, it is located closer to the bottom so that it is easier to fire from horseback or from a kneeling position. It can be used to fire called shots, disarm and any other maneuvers that a long bow can perform. A daikyu bow can only use special arrows crafted for it.

Bow, Elven: The elven bow is a beautifully crafted weapon, carved from polished wood and is highly decorated. To fully fulfill it's function elf crafters give it beautiful inlays that are not only decorative but also serve to strengthen the weapon and enable the bow to be used offensively until the user can draw a more suitable weapon. It is used like a club in this way, besides it's service as a lovely long bow.

Bow, Giant-kin: This is a long bow specially crafted by giants for giants. The arrows crafted for this bow shoot at twice the range normal sheaf arrow can.

Bow, Great long: One of the strongest of the simple bows, it is far more powerful than a standard long bow, having a draw strength of 130 lbs. rather than 80 lbs. An arrow fired from it will inflict impressive damage, but due to such a heavy draw weight, it has a slower rate of fire than a normal bow. Special longer arrows must be crafted for it.

Bow, Pixie: Resembling tiny short bows, the pixie bow has half the range of other short bows. Arrows for these tiny bows come in three varieties. War arrows inflict damage while sleep arrows cause victims to fall into a comatose state for 1d6 if they fail a saving throw vs. spell. Forget arrows cause subjects who fail a saving throw vs. spells to suffer a complete loss of memory. Only a clerical heal, limited wish or wish spells or a can restore the subject's memory.

Bow, arrows: A barbed arrow resembles a normal arrow except that it has a barbed head to penetrate flesh; if removed quickly it will deal another 1d2 points of damage. It takes 2d4 rounds to remove it carefully. A battering arrow appears to look and use exactly like a sheaf arrow, but the blunt tip resembles the head of a mace. It is a fine choice for those forbidden from using sharpened weapons. Corded arrows have a small ring set in a thick shaft near the flights. When used with a light but strong cord, a corded arrow can be used to cross gaps between buildings or used to send an object across. The cord and arrow are not sturdy enough to support a human but will support a creature weighing 20 lbs or less. A message arrow has a blunted tip and a hollow shaft for sending messages to a compatriot in a hurry. A flare arrow is usually used as a signaling device but may also be used to fire at an opponent causing 1d4 points of damage, but also causes the powder within the shaft to cover the body. There is a 50% chance that the powder will ignite, setting all flammable objects ablaze. Hardwood arrows are normal arrows made of stronger hardwoods. Instead of an arrow that missed it's target breaking 50% of the time, it only breaks 25% of the time. A wooden arrow has no stone or metal tip, the shaft is entirely wood. It causes -1 point of damage to all normal creatures, but when used against a vampire on a 'called shot' to the heart, or on a natural 20, the vampire is essentially staked through the heart and dies. To make arrows more distinctive, colored fletching may be added for an additional 4 sp for 10 arrows.

Brandistock: This iron walking staff conceals three blades, that when deployed, resemble a small trident.

Chain, star: This long iron chain is set with a weight on the end and a star-shaped blade on the other.

Chakram: The chakram is a throwing disk with a sharpened outer edge. If used against an opponent wearing any kind of chain, scale or plate armor it suffers a -2 penalty to attack rolls.

Chijikiri: Usually found in oriental settings, the chijikiri is a composite weapon consisting of a spear with a length of chain attached to the butt. The wielder may use the spear or chain to attack.

Club, Dwarven war: The dwarven war club is a fairly common weapon found among the older houses of the folk, but it is not usually found in other races. A massive club in anyone's hands, the dwarven war club is reinforced steel and the weight delivers a massive punch. The metals and materials used in crafting this weapon are rare and very costly. No war club will ever be sold or traded to a non-dwarf, and they are usually only acquired to those of high status or inherited through generations.

Crossbow, Double: The doubled crossbow is essentially two light crossbows joined with the same stock and handle. Two separate triggers, placed side by side, are included with two separate bolt shafts and strings; one over the other. The design decreases the range of the double crossbow, but it fires the exact same kind of bolt that a standard light crossbow does. Though both shots can be fired in the same round (hence the double damage), it also takes twice as long to load two bolts onto it.

Crossbow, battering quarrel: This is the same weapon as the battering arrow for bows, but crafted as a light quarrel.

Dagger, Giant-kin: This huge dagger is employed for use by giants.

Dagger, leaf: A wood and wild elf long dagger, it is fashioned in the shape of a leaf from hard woods.

Eagle-claws: The eagle-claw resembles a leather glove with a series of blades extending past the knuckle. These are typically used by averial elves and may be work in pairs.

Flail, Bladeback: This is a flail specially crafted for saurial use. Any non-saurial who wields it suffers -1 to attack rolls.

Flail, Double-balled: This two-handed weapon is quite similar to the normal flail except that it has two separate chains and spiked balls affixed to the weapon's shaft. The two balls are smaller than the one on a single-balled flail, to avoid making it too heavy and clumsy to handle. Some three-balled flails have even been produced (doing 1d4x3/1d3x3 damage). One must make separate rolls for each ball to hit.

Flindbar: The flindbar is a pair of chain-linked iron bars. In combat the bars are spun around at great speed, striking twice per round; hence the double damage, though each bar must be rolled for. In addition, the flindbar may be used to disarm opponents. Each successful hit requires a victim to save vs. wands. If the saving throw fails then the victim's weapon becomes entangled in the chain and must be torn from his grasp.

Fukumi-bari: These are small needles which can be concealed in the roof of the user's mouth. They are spit out at targets at a rate of 2 every round. The only damage that these tiny needles cause would be if they are coated in poison, otherwise they have no effect. Those who are proficient in the use of the fukumi-bari can safely carry five needles in their mouth at one time. Found in oriental campaigns only.

Gloves, lead-weighted: These seemingly normal gloves deal +2 to damage from hand punches.

Goblinstick: A goblinstick is a forked and hooked polearm. The weapon is a wooden staff six to nine feet long and gripped in the middle. Each end is capped with three blades, all of which are used to pry into dark crevices to extract hiding creatures. The goblinstick is used by hobgoblins, bugbears and ogres.

Gunsen: This weapon resembles an oriental fan. It usually has steel reinforced strips which cause the damage, concealed with paper. Characters proficient with it's use receive a +2 bonus to any block maneuvers they make with the fan.

Holy Symbol: Only the most impressive holy symbols are large enough to be considered for use as weapons. Those creatures which are suseptable to contact with a holy symbol receive that damage in addition to the bludgeoning.

Javelin, Barbed: This is merely a javelin that has been altered to cause more damage when drawing it out of an opponent Quickly pulling it out of an opponent will cause 1d3 more points of damage from tearing flesh. Carefully pulling it though without causing this additional damage will take 2-8 rounds.

Knife, Durlven: This is a heavy straight knife created by drow.

Knife, Elven leaf: This tiny blade is pirmarily worn about by high elven royalty. Sized and shaped like a steel leaf within a concealing scabbard, one who had never seen it before would think it to be just a decoration hanging from a belt.

Kunoichi: These are special weapons made for women in an oriental setting. They are long needles which are disguised as hairpins.

Lipan: This is a straight wooden throwing stick like a boomerang, but it does not return it it's thrower.

Mace, Bladeback: This mace is crafted for saurial warriors. Non-saurials who use it suffer a -1 attack penalty.

Mace, Giant-kin: This is a massive mace crafted for use by giants.

Mace, Great: The great mace is a larger version of the basic footman's mace. It's huge, awkward head can deal crushing blows, hindered by very little. Only people with a Strength score of 9 or higher may wield it, due to it's weight and bulkiness.

Mace, Throwing: The throwing mace is a specialized missile weapon that has a very short handle. It is meant never to be used in melee combat at all, but to be hurled at he beginning of a battle.

Mace-axe: An ancient weapon, the mace-axe features a mace-like head with a single curving blade projecting from it.

Machete, bone: Also called a snow blade or an iuak, the bone machete is used primarily by rangers in the arctic to cut into the snow to make igloos, but it can also be used as a weapon.

Maul: The maul is little more than a sledgehammer created for military use.

Pop-out knife blade: With this modification, the wielder of the weapon can press a secret switch and pop out a spring-loaded knife blade. The blade has characteristics identical to the common knife. To accommodate a pop-out knife blade, the weapon or item must be at least equal to a knife hilt in thickness and must have about 6 inches of length available to be hollowed and reinforced. Normal daggers do have enough room for this modification. The spring doesn't pop the blade out with enough force to make its emergency an attack; the blade must lock into place before it can be used. But for twice the cost listed, the blade can pop out with enough force to act as an attack. The standard price of this blade is added to the original weapon being modified.

Quarterstaff, gnarled: This is a wooden staff with a large natural gnarl at the head to increase damage against opponents.

Quarterstaff, hollow: The hollow quarterstaff conceals up to ten coins or a vial or liquid in the shaft. It deals -1 damage against opponents.

Quarterstaff, secret spear: This quarterstaff has a secret spear point located in the top 18". When triggered the concealed blade pops out.

Sang kauw: This weapon resembles a short, double ended spear with a buckler or bladed guard at the center. It requires two hands to use, but while used by one proficient with it, it provides a +1 bonus to armor class. It is also considered a martial arts weapon.

Shurikin: Shurikin are missile weapons that oriental adventurers use. They come in many shapes and sizes, but are usually found in dart or star form. Whistling stars have a hollow center that create a high-pitched shriek that cause fear against opponents (at +2). Because of the whistle they also cannot surprise a target.

Sling ammunition: Added for various sizes of sling bullets and stones that can be found and crafted.

Staff, Hornhead: This is a large and heavy staff crafted for the large saurials. Any non-saurial who utilizes it receives a -1 to attack rolls.

Staff sling and ammunition: Like the sling, the various ammunitions that can be crafted for the staff sling can be numerous. The damage given for the staff itself is when one needs to use it as an emergency weapon.

Spear, Heavy: This spear is lightly longer and features a broader head than many normal spears. It was designed for melee combat, rather than use as a missile weapon.

Spear, Paddle: The paddle spear is used not only as a weapon, but also can be used as a paddle to propel small watercraft. It is made entirely out of wood, with a long broad head with sharpened edges.

Spear, Pozetti: This is a long wooden spear with a wide head with stone chips embedded along the edge of create a seratted slashing edge.

Sword, Abbasi: The abbasi is a variation on the long sword, with the blade reinforced with extra strips of perforated metal on one side to increase damage and to decrease the chance of breakage during battle. It gains a +2 save vs. crushing blow.

Sword, Dwarven claymore: This sword is similar to the human claymore, but is sized for a dwarven warrior. This is a heavy, razor sharp blade balanced for small folk with a low center of gravity. It would feel very unwieldy for any member of a taller race.

Sword, Double: These oriental short swords are sold only in pairs. Each has a handle that is flat on one side, enabling the two blades to be stored in a single scabbard. Any person proficient with the double swords attack at no penalty, no matter which hand is being used.

Sword, Epee: The epee looks quite a bit like a stilleto, only much longer. It is a slim and elegant weapon used by many who wield rapiers and duel. Proficient users gain a +1 bonus on all parries.

Sword; Falchion, long: This sword is longer and narrower than a standard falchion, making it more suitable as a military weapon.

Sword, Falx: The falx is a sword that looks quite a bit like the blade of a scythe, used strictly for slashing at opponents.

Sword, Flamberge: The flamberge is a long two-handed weapon with a board wavy blade useful against chainmail, scale and plate armors.

Sword, Iron: These are large, heavy blades crafted of soft iron. Typically only larger monsters only carry these crude weapons. Because it is so unwieldy, it suffers a -3 to attack rolls.

Sword, Kyber: The kyber is actually a reinforced short sword that has a thick T-rib that gives it an extra strength.

Sword, Maca: This wooden sword is used by primitive peoples in tropical regions. It has a long wooden shaft with a wider body and flint or obsidian chips embedded along the sides to create a seratted slashing edge.

Sword, Mariner: This broad, double-edged sword is slightly longer than a short sword, with the blade tapering sharply at the point.

Sword, Pixie: Crafted for pixies and fairy-kin it is a miniature version of a long sword that functions like a dagger in all other respects.

Sword, Saddle: The saddle sword is a two-handed sword which is used as much for thrusting as slashing. It's name comes from the fact that it is transported in a special scabbard that enables it to easily be slung from a saddle. The last quarter of the blade is wider than most of it, giving it the appearance of an elongated spear head. This feature makes it easier to draw the blade out from an opponent. Those proficient in the use of the saddle sword inflict an extra 6 hit points of damage when using a thrusting attack.

Sword, Scalpel: This sword has a light, basically straight blade with a slight curve at the tip. Any user proficient with the scalpel gains +2 bonus to all parries.

Sword, Sica: The sica is little more than a short sword-sized scimitar.

Sword, Tachi: The tachi is a straight blade, with a single razor-sharp edge and chiseled tip. It is an oriental weapon that predates the katana.

Sword, Two-handed giant-kin: This is a massive two-handed sword for use by giants.

Sword, wing sword: Between the lengths of a short sword and the long sword, the wing sword is a primary weapon for winged elves when they cannot afford glass-steeled weapons.

Sword, wooden: These are generally wooden practice swords that samurai use to train before they wield a real katana, but this could refer to any long wooden blade.

Sword Stick: A sword stick is the generic term given to any blade concealed within a walking stick. Doing this increases the cost of one sword by at least 50%. Any sword with a straight blade may be converted to such a weapon. The damage given for this weapon is when one must use the stick itself in combat.

War staff: This staff is much like the battle staff but has been given a heavier metal head and butt to increase damage even further. Oriental priests typically have these staves adorned with jingling rings of bronze.


Sources: Player's Option: Combat and Tactics, the Fighters Handbook, the Ranger's handbook, the Complete Ninja's Handbook, the Complete Book of Elves, the Complete Book of Humanoids, Mazteca campain setting; Diablo II module; Dragon Magazines: #16, 133, 169, 189, 232 and 268.
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